Vav Labs
Makes downloadable developer tools for Unity and Godot for pathfinding, diagnostics, rendering, and gameplay architecture
Makes downloadable developer tools for Unity and Godot that address pathfinding, diagnostics, rendering, and gameplay code that becomes long-term architecture, including navigation intelligence, bug reporting, and shader systems. Sells to game developers and studio teams using Unity and Godot who need production-grade pathfinding workflows and clearer diagnostics in shipped projects. Delivered as downloadable editor extensions and plugins sold as one-time purchases with early access and free open-source utilities, designed for maintenance and editor-first diagnostics.
Key features
- TileMap-driven grids
- Terrain costs and dynamic blockers
- Multi-size agents and clearance maps
- Movement ranges
- Influence maps and Dijkstra maps
- Flow fields and formations
- Editor diagnostics for why no path
- Optional Rust GDExtension performance core
- Unity bug reports with evidence
- Markdown, JSON and AI-ready exports
- Captures context people forget
- Reactive energy shield shader for Godot
- Up to 24 layered projectile reactions
- Sustained beam contact reactions
- Custom 3D meshes and positional audio
- Project hygiene checks for Godot
- Streaming encrypted archives for files
- No social media activity within the last 30 days
GTM channels
- Blog
ICP
- Software developers
- Engineering teams
- Design teams