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Vav Labs

Makes downloadable developer tools for Unity and Godot for pathfinding, diagnostics, rendering, and gameplay architecture

vav-labs.comDeveloper ToolsTurin, Italy1-10Vav Labs

Makes downloadable developer tools for Unity and Godot that address pathfinding, diagnostics, rendering, and gameplay code that becomes long-term architecture, including navigation intelligence, bug reporting, and shader systems. Sells to game developers and studio teams using Unity and Godot who need production-grade pathfinding workflows and clearer diagnostics in shipped projects. Delivered as downloadable editor extensions and plugins sold as one-time purchases with early access and free open-source utilities, designed for maintenance and editor-first diagnostics.

Key features

  • TileMap-driven grids
  • Terrain costs and dynamic blockers
  • Multi-size agents and clearance maps
  • Movement ranges
  • Influence maps and Dijkstra maps
  • Flow fields and formations
  • Editor diagnostics for why no path
  • Optional Rust GDExtension performance core
  • Unity bug reports with evidence
  • Markdown, JSON and AI-ready exports
  • Captures context people forget
  • Reactive energy shield shader for Godot
  • Up to 24 layered projectile reactions
  • Sustained beam contact reactions
  • Custom 3D meshes and positional audio
  • Project hygiene checks for Godot
  • Streaming encrypted archives for files
  • No social media activity within the last 30 days
GTM channels
  • Blog
ICP
  • Software developers
  • Engineering teams
  • Design teams