An AI coding assistant for Godot 4 that builds scene trees, writes GDScript and C#, runs tests, and debugs the editor live. It targets game developers using Godot, from freelancers to teams, and is positioned as a specialized alternative to general-purpose AI tools, offering deep integration with the Godot editor and real-time documentation. It is delivered as a desktop application with a free tier and subscription pricing.
Key features
- Reads scene tree and edits live scenes
- Generates GDScript and C# with project context
- Reads editor errors directly
- Cites current Godot docs in real-time
- Takes editor screenshots for context
- Generates sprites, 3D models, and TileMapLayers
- Adds multiplayer via hosted relay
- Plans first and playtests its own work
- Supports local and bring-your-own models
- Runs parallel subagents
- Provides MCP server for external clients
- Supports slash commands and skills
- References scene nodes and files with $ and @
- Supports voice-to-text input
- Offers Godot templates to start from
- No social media activity within the last 30 days
GTM channels
- Blog
- Marketplace
- Community
- Docs
- Changelog
ICP
- Software developers
- Freelancers solopreneurs
- Startups