Trellis2
Converts a single image into a textured 3D mesh with PBR materials and provides GLB export and local preview
The product is a web workbench that converts a single image into a textured 3D mesh with PBR material attributes, addressing the need to create 3D assets without local GPU resources or manual modeling. It serves designers and developers working on game prototyping, product mockups, and AR/VR content, including individual creators and business teams. It is delivered as a cloud SaaS with a free demo, premium generation controls, browser-based local GLB preview, and cloud storage for export to Blender, Unity, and Unreal.
Key features
- Image-to-3D generation from single image
- Export GLB instantly
- Local browser-based GLB preview
- PBR materials with opacity support
- Cloud storage for generated models
- No GPU required generation
- Adjustable seed and decimation controls
- Texture size controls
- Support for multiple image-to-3D models
- Workflow guides for Blender Unity Unreal
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ICP
- Design teams
- Software developers
- Content creators