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Rive

Design, animate, and code interactive experiences in one tool, then ship natively across platforms.

An interactive design and animation tool that lets designers, animators, and developers create and ship interactive experiences directly from the editor to apps, games, and websites. It solves the problem of handoff and inconsistency between design and development by providing a unified pipeline. The tool is used by teams at companies like Spotify, Duolingo, and Disney, and is suitable for both designers and developers in organizations of all sizes. It is positioned as a faster, more efficient alternative to workflows based on After Effects, Figma, Lottie, and CSS animations, with open-source runtimes for multiple platforms.

Key features

  • State Machine for interactivity
  • Timeline animation with interpolation
  • Graph editor for easing curves
  • Animation mixing
  • N-slicing for scalable graphics
  • Vector feathering for soft edges
  • Clipping for graphics
  • Skeletal animation with bones
  • Trim paths for stroke animation
  • Meshes for organic deformation
  • Inverse kinematics for posing
  • Draw order animation
  • Solos for skins and toggles
  • Vector and raster graphics import
  • Joysticks for simple controls
  • Follow path constraint
  • Text follow path
  • Real-time team collaboration
  • Libraries for reusable components
  • Community file sharing and remixing
  • Lottie import
  • Paste from Figma
  • Export to multiple platforms
  • X0.8/day
GTM channels
  • Blog
  • Newsletter
  • Partner program
  • Marketplace
  • Community
  • Docs
  • Changelog
ICP
  • Design teams
  • Software developers
  • Product teams