Chess of Minds
A chess game where six AI agents per side propose, argue, and negotiate moves, with different strategies like auction, democracy, and debate.
Chess of Minds is a chess game where each side is controlled by six AI agents, one per piece type, who propose, argue, and negotiate moves. It solves the problem of making multi-agent coordination visible and entertaining. It targets consumers and content creators interested in AI behavior and novel chess experiences. It is positioned as an experiment in agent-native UX, where the game runs locally via a markdown file and coding agents, with no accounts or API keys required.
Key features
- Six AI agents per side, one per piece type
- Agents propose, argue, and negotiate moves
- Multiple decision strategies: auction, democracy, monarchy, debate, consensus, hierarchy
- Personality presets: medieval serious, Shakespearean tragedy, modern office
- Server-validated moves against a real chess engine
- No accounts, no API keys, free for Pro/Max subscribers
Social posts
- No social media activity detected
GTM channels
- No GTM activity detected
ICP
- Consumers general
- Content creators