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Chess of Minds

A chess game where six AI agents per side propose, argue, and negotiate moves, with different strategies like auction, democracy, and debate.

Chess of Minds is a chess game where each side is controlled by six AI agents, one per piece type, who propose, argue, and negotiate moves. It solves the problem of making multi-agent coordination visible and entertaining. It targets consumers and content creators interested in AI behavior and novel chess experiences. It is positioned as an experiment in agent-native UX, where the game runs locally via a markdown file and coding agents, with no accounts or API keys required.

Key features

  • Six AI agents per side, one per piece type
  • Agents propose, argue, and negotiate moves
  • Multiple decision strategies: auction, democracy, monarchy, debate, consensus, hierarchy
  • Personality presets: medieval serious, Shakespearean tragedy, modern office
  • Server-validated moves against a real chess engine
  • No accounts, no API keys, free for Pro/Max subscribers
Social posts
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GTM channels
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ICP
  • Consumers general
  • Content creators