Bezi
Agentic workspace on top of Unity that debugs, generates code, creates shaders, prototypes mechanics, and runs in-editor tasks using actual project context
It is an agentic workspace that sits on top of the Unity engine and helps developers debug, generate code, create shaders, prototype mechanics, and run in-editor tasks using the actual project context including code, scenes, prefabs, docs and assets. It sells to Unity game developers and development teams in game studios, including programmers and designers building real games. It is delivered as a SaaS workspace that operates inside the Unity Editor and indexes the full project to execute hands-on tasks and surface bottlenecks.
Key features
- Debug in Play Mode
- Wire up Input Actions
- Create editor tools
- Profile performance
- Build particle effects
- Search codebase
- Debug errors
- Write tests
- Run builds
- Create particle systems
- Set up cinematic sequences
- Set up state machine
- Use packages
- Edit project settings
- Index scenes and prefabs
- LinkedIn0.2/day
GTM channels
- Blog
- Community
- Docs
- Changelog
- Creative ads
ICP
- Software developers
- Engineering teams
- Design teams