Volume Shader
Runs a volumetric ray marching stress test in the browser, measuring FPS, frame time, and stability, and submits scores to a global leaderboard.
A browser-based GPU benchmarking tool that tests performance using volumetric ray marching, a rendering technique found in modern games and professional applications. It solves the problem of complicated GPU testing by requiring no installation or registration. It targets developers, hardware enthusiasts, and general users across desktop and mobile platforms. It is positioned as an accessible, transparent, and community-driven alternative to traditional synthetic benchmarks, with a global leaderboard for comparing results.
Key features
- Real-time GPU benchmarking with FPS and frame time
- WebGL 2.0 and WebGPU support
- Cross-platform compatibility (Windows, macOS, Linux, mobile)
- Global leaderboard for comparing results
- Detailed performance metrics (avg FPS, min/max, stability)
- Multiple stress test modes (Lite, Standard, Inferno)
- Device-specific presets for mobile and desktop
- Advanced settings for rendering API, kernel iterations, step size
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ICP
- Software developers
- Consumers general
- Startups